| Названия | Вес | Цена | |
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(Not used) Blue Soul Crystal: Grade 11 A blue crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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(Not used) Blue Soul Crystal: Grade 12 A blue crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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(Not used) Green Soul Crystal: Grade 11 A green crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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(Not used) Green Soul Crystal: Grade 12 A green crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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(Not used) Red Soul Crystal: Grade 11 A red crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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(Not used) Red Soul Crystal: Grade 12 A red crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Adventurer's Scroll of Escape Magic scroll that moves you to the nearest village. Item for beginner adventurers that cannot be exchanged or dropped. |
0 | 0a |
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Battleground Berserker Spell Effects of Berserker Spirit Lv 2 and Clarity Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
120 | 0a |
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Battleground Blessed Scroll of Escape Relocates you to the nearest village. Can only be used in Siege and Fortress war. |
120 | 0a |
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Battleground Blessed Scroll of Resurrection Resurrects a dead character and restores his or her Exp. completely. Can only be used in Siege and Fortress war. |
120 | 0a |
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Battleground Spell - Bow Master Effects of Wind Walk Lv 2, Might Lv 3, Magic Barrier Lv 2, Guidance Lv 1, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
120 | 0a |
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Battleground Spell - Dagger Master Effects of Wind Walk Lv 2, Might Lv 3, Magic Barrier Lv 2, Focus Lv 1, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
120 | 0a |
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Battleground Spell - Healer Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Acumen Lv 1, and Heal Empower Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
120 | 0a |
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Battleground Spell - Shield Master Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Bless Shield Lv 6, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
120 | 0a |
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Battleground Spell - Wizard Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Acumen Lv 1, and Empower Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war. |
120 | 0a |
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Battleground Transform Spell When used, it transforms you into a pixy for a certain amount of time. It can only be used on the battleground during a siege battle or a fortress battle. It will have no effect if used while a pet or servitor is summoned or while in a transformed state. |
120 | 0a |
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Blessed Scroll of Escape A magical scroll that relocates you to the nearest village |
120 | 150,000a |
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Blessed Scroll of Escape (Event) A magical scroll that relocates user to the nearest village. An event reward. |
120 | 0a |
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Blessed Scroll of Escape: Castle A magical scroll that transports you to your castle. If you don't belong to a clan that controls a castle, this scroll will have no effect. |
120 | 0a |
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Blessed Scroll of Escape: Clan Hall A magical scroll that transports you to your clan hall. If you don't belong to a clan that possesses a clan hall, this scroll will have no effect. |
120 | 100,000a |
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Blessed Scroll of Escape: Fortress A magical scroll that transports you to your Fortress quickly. |
120 | 0a |
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Blessed Scroll of Resurrection A magic scroll that resurrects a dead character and restores his or her Exp. completely. |
120 | 400,000a |
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Blessed Scroll of Resurrection (Event) A magic scroll that resurrects a dead character and restores his or her Exp. completely. An event reward. |
120 | 0a |
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Blessed Scroll of Resurrection for Pets A magic scroll that resurrects a dead pet and restores its Exp. completely. |
120 | 6,000a |
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Blessed Scroll: Enchant Armor (A) Increases the P. Def. of A-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not bec |
120 | 750,000a |
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Blessed Scroll: Enchant Armor (B) Increases the P. Def. of B-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not bec |
120 | 250,000a |
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Blessed Scroll: Enchant Armor (C) Increases the P. Def. of C-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not be |
120 | 100,000a |
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Blessed Scroll: Enchant Armor (D) Increases the P. Def. of D-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not bec |
120 | 50,000a |
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Blessed Scroll: Enchant Armor (S) Increases the P. Def. of S Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not bec |
120 | 1,250,000a |
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Blessed Scroll: Enchant Weapon (A) Increases the P.Atk of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all wea |
120 | 1,750,000a |
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Blessed Scroll: Enchant Weapon (B) Increases the P.Atk of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weap |
120 | 1,250,000a |
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Blessed Scroll: Enchant Weapon (C) Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weap |
120 | 250,000a |
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Blessed Scroll: Enchant Weapon (D) Increases the P.Atk of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. Fr |
120 | 150,000a |
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Blessed Scroll: Enchant Weapon (S) Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all wea |
120 | 2,250,000a |
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Blue Soul Crystal A blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 1 A blue crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 10 A blue crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Each use consumes 26 MP. Once a soul stone reaches this stage, it automatically absorbs souls. Therefore, no targeting is necessary. |
20 | 0a |
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Blue Soul Crystal - Stage 11 A blue crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary. |
20 | 0a |
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Blue Soul Crystal - Stage 12 A blue crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary. |
20 | 0a |
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Blue Soul Crystal - Stage 14 A blue-colored crystal that absorbs souls, stage 14. Once saturated, it bestows special abilities to a weapon. |
20 | 0a |
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Blue Soul Crystal - Stage 15 Blue Crystal that absorbs souls, Stage 15. Special attributes can be applied to the weapon when absorbing certain amount of souls. |
20 | 0a |
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Blue Soul Crystal - Stage 2 A blue crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 3 A blue crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 4 A blue crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 5 A blue crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 6 A blue crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 7 A blue crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 8 A blue crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal - Stage 9 A blue crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Blue Soul Crystal: Grade 13 A blue crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Broken Blue Soul Crystal A blue-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless. |
20 | 0a |
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Broken Green Soul Crystal A green-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless. |
20 | 0a |
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Broken Red Soul Crystal A red-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless. |
20 | 0a |
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Charm of Courage: A-Grade Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 61 - 75). Characters below level 61 can use it, too. |
10 | 54,000a |
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Charm of Courage: B-Grade Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 52 - 60). Characters below level 52 can use it, too. |
10 | 26,000a |
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Charm of Courage: C-Grade Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 40 - 51). Characters below level 40 can use it, too. |
10 | 13,200a |
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Charm of Courage: D-Grade Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 20 - 39). Characters below level 20 can use it, too. |
10 | 6,600a |
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Charm of Courage: No Grade Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 1 - 19). |
10 | 2,000a |
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Charm of Courage: S-Grade Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 76 - 85). Characters below level 76 can use it, too. |
10 | 100,000a |
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Crystal Scroll: Enchant Armor (A) A scroll of enchantment that empowers an A-Grade armor. |
120 | 240,000a |
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Crystal Scroll: Enchant Armor (B) A scroll of enchantment that empowers a B-Grade armor. |
120 | 80,000a |
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Crystal Scroll: Enchant Armor (C) A scroll of enchantment that empowers a C-Grade armor. |
120 | 15,000a |
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Crystal Scroll: Enchant Armor (D) A scroll of enchantment that empowers a D-Grade armor. |
120 | 6,000a |
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Crystal Scroll: Enchant Armor (S) A scroll of enchantment that empowers a S Grade armor |
120 | 500,000a |
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Crystal Scroll: Enchant Weapon (A) A scroll of enchantment that empowers an A-Grade weapon. |
120 | 240,000a |
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Crystal Scroll: Enchant Weapon (B) A scroll of enchantment that empowers a B-Grade weapon. |
120 | 80,000a |
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Crystal Scroll: Enchant Weapon (C) A scroll of enchantment that empowers a C-Grade weapon. |
120 | 15,000a |
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Crystal Scroll: Enchant Weapon (D) A scroll of enchantment that empowers a D-Grade weapon. |
120 | 6,000a |
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Crystal Scroll: Enchant Weapon (S) A scroll of enchantment that empowers a S Grade weapon. |
120 | 500,000a |
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Cursed Blue Soul Crystal - Stage 14 A blue crystal that is cursed by the darkness, stage 14. Take this to Legendary Blacksmith Shadai in Hellbound to process. |
20 | 0a |
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Cursed Green Soul Crystal - Stage 14 A green crystal that is cursed by the darkness, stage 14. Take this to Legendary Blacksmith Shadai in Hellbound to process. |
20 | 0a |
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Cursed Red Soul Crystal - Stage 14 A red crystal that is cursed by the darkness, stage 14. Take this to Legendary Blacksmith Shadai in Hellbound to process. |
20 | 0a |
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Death Blader Transform Scroll A Scroll that transforms you into a Death Blader for 30 minutes. |
120 | 0a |
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Dragon Bomber Transform Scroll A Scroll that transforms you into a Dragon Bomber for 30 minutes. |
120 | 0a |
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Entrance Pass to the Sepulcher Pass necessary for entry into the 4th sepulcher at the Imperial Tomb. Ask the Nameless Spirit at the entrance of the 4th sepulcher for directions. |
0 | 0a |
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Golem Guardian Transform Scroll A Scroll that transforms you into a Golem Guardian for 30 minutes. |
120 | 0a |
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Grail Apostle Transform Scroll A Scroll that transforms you into a Grail Apostle for 30 minutes. |
120 | 0a |
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Green Soul Crystal A green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 1 A green crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 10 A green crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary. |
20 | 0a |
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Green Soul Crystal - Stage 11 A green crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary. |
20 | 0a |
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Green Soul Crystal - Stage 12 A green crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary. |
20 | 0a |
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Green Soul Crystal - Stage 14 A green-colored crystal that absorbs souls, stage 14. Once saturated, it bestows special abilities to a weapon. |
20 | 0a |
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Green Soul Crystal - Stage 15 Green Crystal that absorbs souls, Stage 15. Special attributes can be applied to the weapon when absorbing certain amount of souls. |
20 | 0a |
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Green Soul Crystal - Stage 2 A green crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 3 A green crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 4 A green crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 5 A green crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 6 A green crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 7 A green crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 8 A green crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal - Stage 9 A green crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Green Soul Crystal: Grade 13 A green crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Inferno Drake Transform Scroll A Scroll that transforms you into a Inferno Drake for 30 minutes. |
120 | 0a |
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L2 Day - Scroll of Mana Regeneration MP is instantly restored. |
120 | 0a |
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L2Day - Blessed Escape Effect A magical scroll that relocates user to the nearest village |
120 | 0a |
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L2Day - Blessed Resurrection Effect A magic scroll that resurrects a dead character and restores his or her Exp. completely. |
120 | 0a |
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L2Day - Scroll of Agility Increases Evasion. Effect 3. |
120 | 0a |
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L2Day - Scroll of Death Whisper Increases critical attack power. Intensity 3. |
120 | 0a |
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L2Day - Scroll of Focus Increases critical rate. Intensity 3. |
120 | 0a |
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L2Day - Scroll of Greater Acumen Increases Casting Spd. Intensity 3. |
120 | 0a |
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L2Day - Scroll of Guidance Increases Accuracy. Intensity 3. |
120 | 0a |
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L2Day - Scroll of Haste Increases Atk. Spd. Effect 2. |
120 | 0a |
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L2Day - Scroll of Might Increases P. Atk. Effect 3. |
120 | 0a |
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L2Day - Scroll of Mystic Empower Increases M. Atk. Effect 3. |
120 | 0a |
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L2Day - Scroll of Shield Increases P. Def. Effect 3. |
120 | 0a |
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L2Day - Scroll of Windwalk Increases Speed. Effect 2. |
120 | 0a |
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Lilim Knight Transform Scroll A Scroll that transforms you into a Lilim Knight for 30 minutes. |
120 | 0a |
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Lucky Charm Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is 19 or below. |
10 | 100a |
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Lucky Charm: A-Grade Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 61 and 75. |
10 | 2,700a |
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Lucky Charm: B-Grade Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 52 and 60. |
10 | 1,300a |
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Lucky Charm: C-Grade Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 40 and 51. |
10 | 660a |
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Lucky Charm: D-Grade Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self, by a character whose level is between 20 and 39. |
10 | 300a |
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Lucky Charm: S Grade Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is 76 or higher. |
10 | 5,000a |
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Onyx Beast Transform Scroll A Scroll that transforms you into an Onyx Beast for 30 minutes. |
120 | 0a |
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Onyx Beast Transform Scroll Documents the method for transforming into Onyx Beast. |
120 | 0a |
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Petrification Scroll Temporarily petrifies the target. |
120 | 0a |
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Rabbit Transformation Scroll A scroll that transforms you into a rabbit for 10 minutes. Locates treasure when used on Fantasy Isle. It will have no effect if used while a pet or servitor is summoned or while in a transformed state. |
120 | 0a |
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Red Soul Crystal A red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 1 A red crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 10 A red crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary. |
20 | 0a |
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Red Soul Crystal - Stage 11 A red crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary. |
20 | 0a |
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Red Soul Crystal - Stage 12 A red crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary. |
20 | 0a |
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Red Soul Crystal - Stage 14 A red-colored crystal that absorbs souls, stage 14. Once saturated, it bestows special abilities to a weapon. |
20 | 0a |
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Red Soul Crystal - Stage 15 Red Crystal that absorbs souls, Stage 15. Special attributes can be applied to the weapon when absorbing certain amount of souls. |
20 | 0a |
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Red Soul Crystal - Stage 2 A red crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 3 A red crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 4 A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 5 A red crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 6 A red crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 7 A red crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 8 A red crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal - Stage 9 A red crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Red Soul Crystal: Grade 13 A red crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used. |
20 | 0a |
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Scroll of Acumen (Event) Increases Casting Spd. Effect 3. An event reward. |
120 | 0a |
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Scroll of Agility (Event) Increases Evasion. Effect 3. An event reward. |
120 | 0a |
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Scroll of Death Whisper (Event) Increases Critical Attack Power. Effect 3. An event reward. |
120 | 0a |
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Scroll of Empower (Event) Increases Magic Power. Effect 3. An event reward. |
120 | 0a |
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Scroll of Escape A scroll of enchantment that relocates you to the nearest village. |
120 | 400a |
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Scroll of Escape: Aden Castle Town A magical scroll that relocates you to the Town of Aden. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Castle A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village. |
120 | 500a |
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Scroll of Escape: Clan Hall A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village. |
120 | 500a |
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Scroll of Escape: Dark Elven Village A magical scroll that relocates you to Dark Elven Village. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Dark Elven Village A magical scroll that relocates you to Dark Elf Village. |
0 | 400a |
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Scroll of Escape: Dwarven Village A magical scroll that relocates you to Dwarven Village. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Dwarven Village A magical scroll that relocates you to Dwarven Village. |
0 | 400a |
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Scroll of Escape: Elven Village A magical scroll that relocates you to Elven Village. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Elven Village A magical scroll that relocates you to Elven Village. |
0 | 400a |
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Scroll of Escape: Floran Village A magical scroll that relocates you to Floran Village. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Fortress A magical scroll that transports you to your Fortress. If you don't have a Fortress, it will relocate you to the nearest village. |
120 | 0a |
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Scroll of Escape: Giran Castle Town A magical scroll that relocates you to the Town of Giran. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Giran Castle Town A magical scroll that relocates you to Giran Castle Town. |
0 | 400a |
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Scroll of Escape: Gludin Village A magical scroll that relocates you to Gludin Village. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Hardin's Private Academy A magical scroll that relocates you to Hardin's Academy. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Heine A magical scroll that relocates you to Heine. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Hunters Village A magical scroll that relocates you to Hunters Village. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Ivory Tower A magical scroll that relocates you to the Ivory Tower. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Kamael Village This scroll magically relocates you to Kamael Village. |
120 | 0a |
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Scroll of Escape: Ketra Orc Village A magical scroll that relocates you to Ketra Orc Village. Cannot be sold in shops. |
30 | 400a |
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Scroll of Escape: Orc Village |
120 | 400a |
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Scroll of Escape: Orc Village A magical scroll that relocates you to Orc Village. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Orc Village A magical scroll that relocates you to Orc Village. |
0 | 400a |
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Scroll of Escape: Primeval Isle A magical scroll that relocates you to the Isle of Souls. Cannot be sold in shops. |
120 | 0a |
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Scroll of Escape: Silenos Village |
120 | 400a |
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Scroll of Escape: Talking Island A magical scroll that relocates you to Talking Island. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Talking Island A magical scroll that relocates you to Talking Island. |
0 | 400a |
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Scroll of Escape: the Rune Township A magical scroll that relocates you to Rune Township. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: the Town of Dion A magical scroll that relocates you to the Town of Dion. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: the Town of Gludio A magical scroll that relocates you to the Town of Gludio. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: the Town of Goddard A magical scroll that relocates you to the Town of Goddard . Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: the Town of Oren A magical scroll that relocates you to the Town of Oren. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: the Town of Schuttgart A magical scroll that relocates you to the Town of Schuttgart. Cannot be sold in shops. |
30 | 35,000a |
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Scroll of Escape: Varka Silenos Village A magical scroll that relocates you to Varka Silenos Village. Cannot be sold in shops. |
30 | 400a |
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Scroll of Focus (Event) Increases Critical Rate. Effect 3. An event reward. |
120 | 0a |
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Scroll of Guidance (Event) Increases Accuracy. Effect 3. An event reward. |
120 | 0a |
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Scroll of Haste (Event) Increases Atk. Spd. Effect 2. An event reward. |
120 | 0a |
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Scroll of Might (Event) Increases Atk. Power. Effect 3. An event reward. |
120 | 0a |
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Scroll of Resurrection A scroll of enchantment that resuscitates a dead person. |
120 | 2,000a |
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Scroll of Shield (Event) Increases Defense. Effect 3. An event reward. |
120 | 0a |
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Scroll of Transformation - Pig Scroll of Transformation that transforms you into a pig for 60 minutes. It will have no effect if used while a pet or servitor is summoned or while in a transformed state. |
120 | 0a |
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Scroll of Wind Walk (Event) Increases Speed. Effect 2. An event reward. |
120 | 0a |
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Scroll: Enchant Armor (A) Increases the P. Def. of an A-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. |
120 | 240,000a |
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Scroll: Enchant Armor (B) Increases P. Def. of a B-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. |
120 | 80,000a |
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Scroll: Enchant Armor (C) Increases P. Def. of a C-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. |
120 | 15,000a |
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Scroll: Enchant Armor (D) Increases P. Def. of a D-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. |
120 | 6,000a |
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Scroll: Enchant Armor (S) When enchanted, increases P. Def. of S grade armor or accessory by 1, and from +4, the P. Def increases by 3. It can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. |
120 | 500,000a |
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Scroll: Enchant Weapon (A) When enchanted, the P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will inc |
120 | 1,800,000a |
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Scroll: Enchant Weapon (B) When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. |
120 | 500,000a |
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Scroll: Enchant Weapon (C) When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. |
120 | 110,000a |
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Scroll: Enchant Weapon (D) When enchanted the P. Atk. of all D-Grade weapons will increase by 2 with the exception of bows, which will increase by 4. The M. Atk. of all weapons increases by 2. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely en |
120 | 50,000a |
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Scroll: Enchant Weapon (S) When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. |
120 | 5,000,000a |
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SP Scroll: High Grade Recharges SP by 100000. |
30 | 480,000a |
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SP Scroll: Highest Grade A scroll that can load 500,000 SP. |
30 | 0a |
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SP Scroll: Low Grade Recharges SP by 500. |
30 | 2,400a |
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SP Scroll: Medium Grade Recharges SP by 5000. |
30 | 24,000a |
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Teleportation Scroll Kamael Village Magic scroll that takes you to Kamael Village. |
0 | 0a |
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Unicorn Transform Scroll A Scroll that transforms you into a Unicorn for 30 minutes. |
120 | 0a |
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Waking Scroll If you use it on a target who is asleep, the target will wake up. |
5 | 100a |