Свитки, Кристалы, Чармы

Названия Вес Цена
(Not used) Blue Soul Crystal: Grade 11
A blue crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
(Not used) Blue Soul Crystal: Grade 12
A blue crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
(Not used) Green Soul Crystal: Grade 11
A green crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
(Not used) Green Soul Crystal: Grade 12
A green crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
(Not used) Red Soul Crystal: Grade 11
A red crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
(Not used) Red Soul Crystal: Grade 12
A red crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Adventurer's Scroll of Escape
Magic scroll that moves you to the nearest village. Item for beginner adventurers that cannot be exchanged or dropped.
0 0a
Battleground Berserker Spell
Effects of Berserker Spirit Lv 2 and Clarity Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war.
120 0a
Battleground Blessed Scroll of Escape
Relocates you to the nearest village. Can only be used in Siege and Fortress war.
120 0a
Battleground Blessed Scroll of Resurrection
Resurrects a dead character and restores his or her Exp. completely. Can only be used in Siege and Fortress war.
120 0a
Battleground Spell - Bow Master
Effects of Wind Walk Lv 2, Might Lv 3, Magic Barrier Lv 2, Guidance Lv 1, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war.
120 0a
Battleground Spell - Dagger Master
Effects of Wind Walk Lv 2, Might Lv 3, Magic Barrier Lv 2, Focus Lv 1, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war.
120 0a
Battleground Spell - Healer
Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Acumen Lv 1, and Heal Empower Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war.
120 0a
Battleground Spell - Shield Master
Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Bless Shield Lv 6, and Haste Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war.
120 0a
Battleground Spell - Wizard
Effects of Wind Walk Lv 2, Shield Lv 3, Magic Barrier Lv 2, Acumen Lv 1, and Empower Lv 1 can be obtained for a certain period of time. Can only be used in Siege and Fortress war.
120 0a
Battleground Transform Spell
When used, it transforms you into a pixy for a certain amount of time. It can only be used on the battleground during a siege battle or a fortress battle. It will have no effect if used while a pet or servitor is summoned or while in a transformed state.
120 0a
Blessed Scroll of Escape
A magical scroll that relocates you to the nearest village
120 150,000a
Blessed Scroll of Escape (Event)
A magical scroll that relocates user to the nearest village. An event reward.
120 0a
Blessed Scroll of Escape: Castle
A magical scroll that transports you to your castle. If you don't belong to a clan that controls a castle, this scroll will have no effect.
120 0a
Blessed Scroll of Escape: Clan Hall
A magical scroll that transports you to your clan hall. If you don't belong to a clan that possesses a clan hall, this scroll will have no effect.
120 100,000a
Blessed Scroll of Escape: Fortress
A magical scroll that transports you to your Fortress quickly.
120 0a
Blessed Scroll of Resurrection
A magic scroll that resurrects a dead character and restores his or her Exp. completely.
120 400,000a
Blessed Scroll of Resurrection (Event)
A magic scroll that resurrects a dead character and restores his or her Exp. completely. An event reward.
120 0a
Blessed Scroll of Resurrection for Pets
A magic scroll that resurrects a dead pet and restores its Exp. completely.
120 6,000a
Blessed Scroll: Enchant Armor (A)
Increases the P. Def. of A-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not bec
120 750,000a
Blessed Scroll: Enchant Armor (B)
Increases the P. Def. of B-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not bec
120 250,000a
Blessed Scroll: Enchant Armor (C)
Increases the P. Def. of C-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not be
120 100,000a
Blessed Scroll: Enchant Armor (D)
Increases the P. Def. of D-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not bec
120 50,000a
Blessed Scroll: Enchant Armor (S)
Increases the P. Def. of S Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not bec
120 1,250,000a
Blessed Scroll: Enchant Weapon (A)
Increases the P.Atk of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all wea
120 1,750,000a
Blessed Scroll: Enchant Weapon (B)
Increases the P.Atk of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weap
120 1,250,000a
Blessed Scroll: Enchant Weapon (C)
Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weap
120 250,000a
Blessed Scroll: Enchant Weapon (D)
Increases the P.Atk of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. Fr
120 150,000a
Blessed Scroll: Enchant Weapon (S)
Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all wea
120 2,250,000a
Blue Soul Crystal
A blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 1
A blue crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 10
A blue crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Each use consumes 26 MP. Once a soul stone reaches this stage, it automatically absorbs souls. Therefore, no targeting is necessary.
20 0a
Blue Soul Crystal - Stage 11
A blue crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
20 0a
Blue Soul Crystal - Stage 12
A blue crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
20 0a
Blue Soul Crystal - Stage 14
A blue-colored crystal that absorbs souls, stage 14. Once saturated, it bestows special abilities to a weapon.
20 0a
Blue Soul Crystal - Stage 15
Blue Crystal that absorbs souls, Stage 15. Special attributes can be applied to the weapon when absorbing certain amount of souls.
20 0a
Blue Soul Crystal - Stage 2
A blue crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 3
A blue crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 4
A blue crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 5
A blue crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 6
A blue crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 7
A blue crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 8
A blue crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal - Stage 9
A blue crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Blue Soul Crystal: Grade 13
A blue crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Broken Blue Soul Crystal
A blue-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless.
20 0a
Broken Green Soul Crystal
A green-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless.
20 0a
Broken Red Soul Crystal
A red-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless.
20 0a
Charm of Courage: A-Grade
Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 61 - 75). Characters below level 61 can use it, too.
10 54,000a
Charm of Courage: B-Grade
Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 52 - 60). Characters below level 52 can use it, too.
10 26,000a
Charm of Courage: C-Grade
Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 40 - 51). Characters below level 40 can use it, too.
10 13,200a
Charm of Courage: D-Grade
Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 20 - 39). Characters below level 20 can use it, too.
10 6,600a
Charm of Courage: No Grade
Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 1 - 19).
10 2,000a
Charm of Courage: S-Grade
Makes it possible to be resurrected on the spot if killed during a Castle Siege, Clan Hall or Fortress Battle. (Levels 76 - 85). Characters below level 76 can use it, too.
10 100,000a
Crystal Scroll: Enchant Armor (A)
A scroll of enchantment that empowers an A-Grade armor.
120 240,000a
Crystal Scroll: Enchant Armor (B)
A scroll of enchantment that empowers a B-Grade armor.
120 80,000a
Crystal Scroll: Enchant Armor (C)
A scroll of enchantment that empowers a C-Grade armor.
120 15,000a
Crystal Scroll: Enchant Armor (D)
A scroll of enchantment that empowers a D-Grade armor.
120 6,000a
Crystal Scroll: Enchant Armor (S)
A scroll of enchantment that empowers a S Grade armor
120 500,000a
Crystal Scroll: Enchant Weapon (A)
A scroll of enchantment that empowers an A-Grade weapon.
120 240,000a
Crystal Scroll: Enchant Weapon (B)
A scroll of enchantment that empowers a B-Grade weapon.
120 80,000a
Crystal Scroll: Enchant Weapon (C)
A scroll of enchantment that empowers a C-Grade weapon.
120 15,000a
Crystal Scroll: Enchant Weapon (D)
A scroll of enchantment that empowers a D-Grade weapon.
120 6,000a
Crystal Scroll: Enchant Weapon (S)
A scroll of enchantment that empowers a S Grade weapon.
120 500,000a
Cursed Blue Soul Crystal - Stage 14
A blue crystal that is cursed by the darkness, stage 14. Take this to Legendary Blacksmith Shadai in Hellbound to process.
20 0a
Cursed Green Soul Crystal - Stage 14
A green crystal that is cursed by the darkness, stage 14. Take this to Legendary Blacksmith Shadai in Hellbound to process.
20 0a
Cursed Red Soul Crystal - Stage 14
A red crystal that is cursed by the darkness, stage 14. Take this to Legendary Blacksmith Shadai in Hellbound to process.
20 0a
Death Blader Transform Scroll
A Scroll that transforms you into a Death Blader for 30 minutes.
120 0a
Dragon Bomber Transform Scroll
A Scroll that transforms you into a Dragon Bomber for 30 minutes.
120 0a
Entrance Pass to the Sepulcher
Pass necessary for entry into the 4th sepulcher at the Imperial Tomb. Ask the Nameless Spirit at the entrance of the 4th sepulcher for directions.
0 0a
Golem Guardian Transform Scroll
A Scroll that transforms you into a Golem Guardian for 30 minutes.
120 0a
Grail Apostle Transform Scroll
A Scroll that transforms you into a Grail Apostle for 30 minutes.
120 0a
Green Soul Crystal
A green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 1
A green crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 10
A green crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
20 0a
Green Soul Crystal - Stage 11
A green crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
20 0a
Green Soul Crystal - Stage 12
A green crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
20 0a
Green Soul Crystal - Stage 14
A green-colored crystal that absorbs souls, stage 14. Once saturated, it bestows special abilities to a weapon.
20 0a
Green Soul Crystal - Stage 15
Green Crystal that absorbs souls, Stage 15. Special attributes can be applied to the weapon when absorbing certain amount of souls.
20 0a
Green Soul Crystal - Stage 2
A green crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 3
A green crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 4
A green crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 5
A green crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 6
A green crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 7
A green crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 8
A green crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal - Stage 9
A green crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Green Soul Crystal: Grade 13
A green crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Inferno Drake Transform Scroll
A Scroll that transforms you into a Inferno Drake for 30 minutes.
120 0a
L2 Day - Scroll of Mana Regeneration
MP is instantly restored.
120 0a
L2Day - Blessed Escape Effect
A magical scroll that relocates user to the nearest village
120 0a
L2Day - Blessed Resurrection Effect
A magic scroll that resurrects a dead character and restores his or her Exp. completely.
120 0a
L2Day - Scroll of Agility
Increases Evasion. Effect 3.
120 0a
L2Day - Scroll of Death Whisper
Increases critical attack power. Intensity 3.
120 0a
L2Day - Scroll of Focus
Increases critical rate. Intensity 3.
120 0a
L2Day - Scroll of Greater Acumen
Increases Casting Spd. Intensity 3.
120 0a
L2Day - Scroll of Guidance
Increases Accuracy. Intensity 3.
120 0a
L2Day - Scroll of Haste
Increases Atk. Spd. Effect 2.
120 0a
L2Day - Scroll of Might
Increases P. Atk. Effect 3.
120 0a
L2Day - Scroll of Mystic Empower
Increases M. Atk. Effect 3.
120 0a
L2Day - Scroll of Shield
Increases P. Def. Effect 3.
120 0a
L2Day - Scroll of Windwalk
Increases Speed. Effect 2.
120 0a
Lilim Knight Transform Scroll
A Scroll that transforms you into a Lilim Knight for 30 minutes.
120 0a
Lucky Charm
Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is 19 or below.
10 100a
Lucky Charm: A-Grade
Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 61 and 75.
10 2,700a
Lucky Charm: B-Grade
Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 52 and 60.
10 1,300a
Lucky Charm: C-Grade
Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 40 and 51.
10 660a
Lucky Charm: D-Grade
Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self, by a character whose level is between 20 and 39.
10 300a
Lucky Charm: S Grade
Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is 76 or higher.
10 5,000a
Onyx Beast Transform Scroll
A Scroll that transforms you into an Onyx Beast for 30 minutes.
120 0a
Onyx Beast Transform Scroll
Documents the method for transforming into Onyx Beast.
120 0a
Petrification Scroll
Temporarily petrifies the target.
120 0a
Rabbit Transformation Scroll
A scroll that transforms you into a rabbit for 10 minutes. Locates treasure when used on Fantasy Isle. It will have no effect if used while a pet or servitor is summoned or while in a transformed state.
120 0a
Red Soul Crystal
A red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 1
A red crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 10
A red crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
20 0a
Red Soul Crystal - Stage 11
A red crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
20 0a
Red Soul Crystal - Stage 12
A red crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
20 0a
Red Soul Crystal - Stage 14
A red-colored crystal that absorbs souls, stage 14. Once saturated, it bestows special abilities to a weapon.
20 0a
Red Soul Crystal - Stage 15
Red Crystal that absorbs souls, Stage 15. Special attributes can be applied to the weapon when absorbing certain amount of souls.
20 0a
Red Soul Crystal - Stage 2
A red crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 3
A red crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 4
A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 5
A red crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 6
A red crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 7
A red crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 8
A red crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal - Stage 9
A red crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Red Soul Crystal: Grade 13
A red crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
20 0a
Scroll of Acumen (Event)
Increases Casting Spd. Effect 3. An event reward.
120 0a
Scroll of Agility (Event)
Increases Evasion. Effect 3. An event reward.
120 0a
Scroll of Death Whisper (Event)
Increases Critical Attack Power. Effect 3. An event reward.
120 0a
Scroll of Empower (Event)
Increases Magic Power. Effect 3. An event reward.
120 0a
Scroll of Escape
A scroll of enchantment that relocates you to the nearest village.
120 400a
Scroll of Escape: Aden Castle Town
A magical scroll that relocates you to the Town of Aden. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Castle
A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village.
120 500a
Scroll of Escape: Clan Hall
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
120 500a
Scroll of Escape: Dark Elven Village
A magical scroll that relocates you to Dark Elven Village. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Dark Elven Village
A magical scroll that relocates you to Dark Elf Village.
0 400a
Scroll of Escape: Dwarven Village
A magical scroll that relocates you to Dwarven Village. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Dwarven Village
A magical scroll that relocates you to Dwarven Village.
0 400a
Scroll of Escape: Elven Village
A magical scroll that relocates you to Elven Village. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Elven Village
A magical scroll that relocates you to Elven Village.
0 400a
Scroll of Escape: Floran Village
A magical scroll that relocates you to Floran Village. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Fortress
A magical scroll that transports you to your Fortress. If you don't have a Fortress, it will relocate you to the nearest village.
120 0a
Scroll of Escape: Giran Castle Town
A magical scroll that relocates you to the Town of Giran. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Giran Castle Town
A magical scroll that relocates you to Giran Castle Town.
0 400a
Scroll of Escape: Gludin Village
A magical scroll that relocates you to Gludin Village. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Hardin's Private Academy
A magical scroll that relocates you to Hardin's Academy. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Heine
A magical scroll that relocates you to Heine. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Hunters Village
A magical scroll that relocates you to Hunters Village. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Ivory Tower
A magical scroll that relocates you to the Ivory Tower. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Kamael Village
This scroll magically relocates you to Kamael Village.
120 0a
Scroll of Escape: Ketra Orc Village
A magical scroll that relocates you to Ketra Orc Village. Cannot be sold in shops.
30 400a
Scroll of Escape: Orc Village
120 400a
Scroll of Escape: Orc Village
A magical scroll that relocates you to Orc Village. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Orc Village
A magical scroll that relocates you to Orc Village.
0 400a
Scroll of Escape: Primeval Isle
A magical scroll that relocates you to the Isle of Souls. Cannot be sold in shops.
120 0a
Scroll of Escape: Silenos Village
120 400a
Scroll of Escape: Talking Island
A magical scroll that relocates you to Talking Island. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Talking Island
A magical scroll that relocates you to Talking Island.
0 400a
Scroll of Escape: the Rune Township
A magical scroll that relocates you to Rune Township. Cannot be sold in shops.
30 35,000a
Scroll of Escape: the Town of Dion
A magical scroll that relocates you to the Town of Dion. Cannot be sold in shops.
30 35,000a
Scroll of Escape: the Town of Gludio
A magical scroll that relocates you to the Town of Gludio. Cannot be sold in shops.
30 35,000a
Scroll of Escape: the Town of Goddard
A magical scroll that relocates you to the Town of Goddard . Cannot be sold in shops.
30 35,000a
Scroll of Escape: the Town of Oren
A magical scroll that relocates you to the Town of Oren. Cannot be sold in shops.
30 35,000a
Scroll of Escape: the Town of Schuttgart
A magical scroll that relocates you to the Town of Schuttgart. Cannot be sold in shops.
30 35,000a
Scroll of Escape: Varka Silenos Village
A magical scroll that relocates you to Varka Silenos Village. Cannot be sold in shops.
30 400a
Scroll of Focus (Event)
Increases Critical Rate. Effect 3. An event reward.
120 0a
Scroll of Guidance (Event)
Increases Accuracy. Effect 3. An event reward.
120 0a
Scroll of Haste (Event)
Increases Atk. Spd. Effect 2. An event reward.
120 0a
Scroll of Might (Event)
Increases Atk. Power. Effect 3. An event reward.
120 0a
Scroll of Resurrection
A scroll of enchantment that resuscitates a dead person.
120 2,000a
Scroll of Shield (Event)
Increases Defense. Effect 3. An event reward.
120 0a
Scroll of Transformation - Pig
Scroll of Transformation that transforms you into a pig for 60 minutes. It will have no effect if used while a pet or servitor is summoned or while in a transformed state.
120 0a
Scroll of Wind Walk (Event)
Increases Speed. Effect 2. An event reward.
120 0a
Scroll: Enchant Armor (A)
Increases the P. Def. of an A-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
120 240,000a
Scroll: Enchant Armor (B)
Increases P. Def. of a B-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
120 80,000a
Scroll: Enchant Armor (C)
Increases P. Def. of a C-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
120 15,000a
Scroll: Enchant Armor (D)
Increases P. Def. of a D-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
120 6,000a
Scroll: Enchant Armor (S)
When enchanted, increases P. Def. of S grade armor or accessory by 1, and from +4, the P. Def increases by 3. It can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4.
120 500,000a
Scroll: Enchant Weapon (A)
When enchanted, the P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will inc
120 1,800,000a
Scroll: Enchant Weapon (B)
When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk.
120 500,000a
Scroll: Enchant Weapon (C)
When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk.
120 110,000a
Scroll: Enchant Weapon (D)
When enchanted the P. Atk. of all D-Grade weapons will increase by 2 with the exception of bows, which will increase by 4. The M. Atk. of all weapons increases by 2. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely en
120 50,000a
Scroll: Enchant Weapon (S)
When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk.
120 5,000,000a
SP Scroll: High Grade
Recharges SP by 100000.
30 480,000a
SP Scroll: Highest Grade
A scroll that can load 500,000 SP.
30 0a
SP Scroll: Low Grade
Recharges SP by 500.
30 2,400a
SP Scroll: Medium Grade
Recharges SP by 5000.
30 24,000a
Teleportation Scroll Kamael Village
Magic scroll that takes you to Kamael Village.
0 0a
Unicorn Transform Scroll
A Scroll that transforms you into a Unicorn for 30 minutes.
120 0a
Waking Scroll
If you use it on a target who is asleep, the target will wake up.
5 100a